This exhaustive example illustrates creating JButton in Swing. This example also covers all the core methods of javax.swing.JButton class.
Also see using JButton to minimize/maximize/close JFrame
import javax.swing.*;
import java.awt.*;
import javax.swing.text.*;
import java.awt.event.*;
class JButtonExample extends JFrame
{
JButton b1,b2,b3,b4,b5;
ImageIcon i1,i2,i3;
public JButtonExample()
{
createAndShowGUI();
}
private void createAndShowGUI()
{
setTitle("JButton Demo 1");
setLayout(new FlowLayout());
setSize(400,400);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setVisible(true);
// Create ImageIcons
i1=new ImageIcon("soccer.png");
i2=new ImageIcon("soccersmall.png");
i3=new ImageIcon("soccerselected.png");
// Create using first
// default constructor
b1=new JButton();
// Second constructor
// Takes javax.swing.Action object
b2=new JButton(new DefaultEditorKit.BeepAction());
// Third constructor
// Takes javax.swing.Icon
// ImageIcon is implementation of interface Icon
b3=new JButton(i2);
// Fourth constructor
// Takes String which is
// text on the JButton
b4=new JButton("Button 4");
// Fifth constructor
// Takes String, ImageIcon
b5=new JButton("Button 5",new ImageIcon("soccersmall.png"));
// Set some text to buttons
b1.setText("Button 1");
b2.setText("Click me");
// This hides the action text
// Not mostly used
// Since if the programmer
// doesn't want the action text
// to display, he usually might
// want some other text to
// get displayed
// So he uses setText()
// If he wants no text,
// Then he calls, setText("");
// b2.setHideActionText(true);
// Get text on each button
System.out.println("Text on b1 is "+b1.getText());
System.out.println("Text on b2 is "+b2.getText());
System.out.println("Text on b3 is "+b3.getText());
System.out.println("Text on b4 is "+b4.getText());
System.out.println("Text on b5 is "+b5.getText());
// Set b1 as default button
b1.setDefaultCapable(true);
// isDefaultCapable()
System.out.println("Is b1 default? "+b1.isDefaultCapable());
// Set content ar4ea filled false
// Just see the effect
b3.setContentAreaFilled(false);
// Do not paint focus for b3
// This removes the border
// around the text and icon
// (if present).
// By default it is true
b1.setFocusPainted(false);
b2.setFocusPainted(false);
b3.setFocusPainted(false);
b4.setFocusPainted(false);
// Do not paint border for b3
// This removes border
// By default it is true
b2.setBorderPainted(false);
b3.setBorderPainted(false);
// Using isBorderPainted()
// Checks whether the border
// is painted on the JButton
// on which it is called
System.out.println("Button 1 border painted? "+b1.isBorderPainted());
System.out.println("Button 2 border painted? "+b2.isBorderPainted());
System.out.println("Button 3 border painted? "+b3.isBorderPainted());
System.out.println("Button 4 border painted? "+b4.isBorderPainted());
System.out.println("Button 5 border painted? "+b5.isBorderPainted());
// Using isFocusPainted()
// Checks whether the focus
// is painted on the JButton
// on which it is called
System.out.println("Button 1 focus painted? "+b1.isFocusPainted());
System.out.println("Button 2 focus painted? "+b2.isFocusPainted());
System.out.println("Button 3 focus painted? "+b3.isFocusPainted());
System.out.println("Button 4 focus painted? "+b4.isFocusPainted());
System.out.println("Button 5 focus painted? "+b5.isFocusPainted());
// Disable b5
// By default every button
// is enabled
b5.setEnabled(false);
// Set some disabled icon
// for b5
b5.setDisabledIcon(i1);
// Set mnemonics
// setMnemonic(char) is
// obselete
// setMnemonic(int) is
// used
// Ascii values
// 49 - 1
// 50 - 2....
// Whenever uses presses
// mnemonic with Alt pressed
// the corresponding button
// is clicked
b1.setMnemonic(49);
b2.setMnemonic(50);
b3.setMnemonic(51);
b4.setMnemonic(52);
// Set displayed mnemonic index
// The index in the text of
// the button is underlined
// By default, the mnemonic itself
// is underlined, if the mnemonic
// is not in the text, then nothing
// is underlined i.e. the displayed
// mnemonic index is -1
// If no mnemonic is set, -1 is
// the displayed mnemonic index
// If the index does not exist
// IllegalArgumentException is thrown
b2.setDisplayedMnemonicIndex(1);
// Get displayed mnemonic indices
System.out.println("Displayed mnemonic index for b1 "+b1.getDisplayedMnemonicIndex());
System.out.println("Displayed mnemonic index for b2 "+b2.getDisplayedMnemonicIndex());
System.out.println("Displayed mnemonic index for b3 "+b3.getDisplayedMnemonicIndex());
System.out.println("Displayed mnemonic index for b4 "+b4.getDisplayedMnemonicIndex());
System.out.println("Displayed mnemonic index for b5 "+b5.getDisplayedMnemonicIndex());
// Set the multi click threshold
// After the user presses on the
// mouse button, the ActionEvent
// is fired. From the next mouse
// press onwards, if the user
// continuously presses the mouse
// between a gap less than 1000
// milliseconds (here), then the
// ActionEvent is not fired.
// However, if the delay between
// each mouse press is greater
// than 1000 milliseconds, the
// ActionEvent is generated
b2.setMultiClickThreshhold(1000);
// Get multi click threshold
System.out.println("Multi click threshold for b1 "+b1.getMultiClickThreshhold());
System.out.println("Multi click threshold for b2 "+b2.getMultiClickThreshhold());
System.out.println("Multi click threshold for b3 "+b3.getMultiClickThreshhold());
System.out.println("Multi click threshold for b4 "+b4.getMultiClickThreshhold());
System.out.println("Multi click threshold for b5 "+b5.getMultiClickThreshhold());
// Set some rollover icon
// This icon is set to the button
// when mouse is hovered on it
b3.setRolloverIcon(i1);
// Set roll over disabled
// You'll not find any
// affect such as thickening
// of border around the button.
// The affect that comes
// when the mouse is hover
// on the button does not
// appear.
// If there is a roll over
// icon, that will not
// appear
b1.setRolloverEnabled(false);
// Print is Roll over enabled
// Roll over is independent of
// whether the icon is disabled
// or enabled.
System.out.println("Is roll over enabled for b1 "+b1.isRolloverEnabled());
System.out.println("Is roll over enabled for b2 "+b2.isRolloverEnabled());
System.out.println("Is roll over enabled for b3 "+b3.isRolloverEnabled());
System.out.println("Is roll over enabled for b4 "+b4.isRolloverEnabled());
System.out.println("Is roll over enabled for b5 "+b5.isRolloverEnabled());
// Arm the JButton b1
ButtonModel model1=b1.getModel();
model1.setArmed(true);
// Print is armed
System.out.println("Is b1 armed ? "+model1.isArmed());
// Select the button b2
b2.setSelected(true);
// Register ActionListener
b1.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent ae)
{
System.out.println("hai");
}
});
// Register some actions
// Using AbstractAction could be
// better, because the AbstractAction
// is an implementation of Action interface
// If Action interface is to be implemented
// Then every method in it should be
// implemented.
// As only actionPerformed(ActionEvent) is
// needed, AbstractAction is used.
AbstractAction a=new AbstractAction(){
public void actionPerformed(ActionEvent ae)
{
// ActionEvent here is generated
// only when a JButton is clicked
// since there is no other component
// other than a JButton
setTitle("You clicked "+ae.getActionCommand());
}
};
// Now the icon won't be displayed
b3.setAction(a);
// Now the text won't be displayed
b4.setAction(a);
// Set some action commands
// These commands are a way of
// detecting the event source
// when the handler is written
// only once and when the getSource()
// method is used.
// Every button is set a unique action
// command, and to know which button
// is pressed, the action command can
// be used.
// One alternative technique is directly
// using the text on the button, provided
// that other buttons to which the same
// ActionListener is registered don't have
// the same text on them.
// As this raises as a confusing issue,
// action commands would be more
// appropriate in such situations
// Rember to set ActionCommands
// after the setAction() method
// The action must be set before
// the action command is.
// Otherwise, the action commands
// are not set.
b3.setActionCommand("Button 3");
b4.setActionCommand("Button 4");
// Set the icon again!
b3.setIcon(i2);
// Set the text again!
b4.setText("Button 4");
// Set some background
b1.setBackground(Color.GRAY);
// Set some foreground
b1.setForeground(Color.white);
// Add the buttons
add(b1);
add(b2);
add(b3);
add(b4);
add(b5);
}
public static void main(String args[])
{
SwingUtilities.invokeLater(new Runnable(){
public void run()
{
new JButtonExample();
}
});
}
}
Also see using JButton to minimize/maximize/close JFrame
No comments:
Post a Comment